PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads - CloudYume
PD-GS: Phoneme-Driven 3DGS for Audio-Driven Talking Heads
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事実関係
arXiv:2608.05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may
解説と影響
导读摘要
PD-GS 提出了一种音素驱动的 3D 高斯泼溅(3DGS)新方法,通过引入语言学融合模块,显著提升了音频驱动数字人唇部动作的精准度,解决了传统方案中嘴部运动过于平滑、细节模糊的难题。
arXiv:2608.05218v1 Announce Type: new Abstract: 3D Gaussian Splatting (3DGS) enables fast, photorealistic talking-head rendering, yet accurate lip articulation remains elusive: mouth motion is often over-smoothed and may violate hard articulatory constraints such as bilabial closures, producing the notorious ``leaky mouth'' artifact. A key difficulty is that brief, discrete articulatory events are inferred from a continuous acoustic embedding under a regression objective, which biases predictions toward averaged mouth configurations. While modern self-supervised speech encoders provide rich prosodic and phonetic cues, they do not provide an explicit, frame-aligned linguistic target that reliably disambiguates closure-level events. We propose , which augments a 3DGS talker with time-aligned phoneme tokens obtained from an automatic ASR and forced-alignment pipeline. Our core component, the , adaptively fuses continuous audio context with discrete phoneme embeddings through a learned gate, allowing the model to preserve smooth audio-driven dynamics while strengthening phoneme guidance on articulation-critical segments. PD-GS is trained purely from monocular video using image reconstruction and lip landmark supervision. On HDTF, PD-GS achieves the best lip geometry among the compared baselines (LMD 2.66) and qualitatively reduces closure violations in challenging phoneme sequences, yielding more linguistically faithful neural avatars.