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2016 年 8 月 9 日,《无人深空》在 PlayStation 平台正式发售。玩家首次踏入程序生成的陌生星球,耳边响起宇航服系统的提示音。然而,首发版本因实际内容与宣传存在落差而引发巨大争议。面对质疑,Hello Games 选择了沉默与行动——他们没有过多辩解,而是开启了长达数年的免费内容更新马拉松。
从基础建设到多人模式,从水下探索到虚拟现实支持,游戏几乎每一年都会迎来一次翻天覆地的版本迭代。这种“用更新说话”的策略逐渐扭转了口碑,也让《无人深空》成为游戏行业“逆袭”的经典案例。Sean Murray 在博文中表达了对玩家社区的感谢,正是那些选择留下的玩家,支撑着团队走过最艰难的时期。
十年间,Hello Games 从一个因过度承诺而被质疑的工作室,成长为以长期承诺兑现著称的团队。他们后续推出的《最后的篝火》等作品也延续了这种小而美的气质。十周年不仅是一个时间节点,更象征着一种开发者与玩家之间重建信任的可能。
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I feel surprisingly emotional today. Ten years ago, on 9th August 2016, PlayStation Travellers across the universe set foot on their first alien planet in No Man’s Sky.
The first words from their exosuit rang out in their helmet: “Hazard protection active”.
Perhaps you were there ten years ago, or perhaps you joined later. All around the universe, other Travellers have woken up on countless other planets, light years apart from each other. They took their first steps on their first planet and brought a new unexplored universe into existence together.
Since then, millions of players have made No Man’s Sky their home, built insane bases, built communities, made friends, and created custom ships that look like everything from Spongebob Squarepants to entire Cathedrals.
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Over the last decade, the No Man’s Sky players have joined us in another type of journey as we grew, expanded and deepened what No Man’s Sky could be. With now 40 major updates, all free, we have expanded our sandbox universe with base-building, exocraft, settlements, mechs, pets, living ships, expeditions and rebuilt the universe several times over. On PlayStation we introduced support for PSVR, then PS5, and then PSVR2. Allowing players to immerse themselves in the universe in much deeper ways.
[图片](https://live.staticflickr.com/65535/55447762050a66653d3b4h.jpg)
PlayStation Travellers have been there since the dawn of this new universe; it’s kind of our Big Bang moment! Since then, tens of millions of Travellers have spent hundreds of millions of hours exploring and sharing their discoveries and the universe is more vibrant now than it ever has been. Voyagers released last year saw more players than we’ve had since launch… and still, all these years later players have explored less than 1% of the planets in No Man’s Sky.
In a similar way our small team feels we have a lot left to explore in what No Man’s Sky can be. In the background we are busy cooking on our next game Light No Fire, and big things for the future of No Man’s Sky. More will follow!
Our journey continues.
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